hey i was wondering how do you show the next and previous pages of your comic on the author's description? Cause all i know is just how to show the link.... But i wanna know how you show the actual pages there
:0 ME GUSTA. Are the inklings Jin and Atli's prey? Or playtoys? (either way, they looking awesome xD) And that cub's facial expressions. It's just. So cute and awesome. i just sat here and tried to make those faces OTL
I have to say that if this comic were available as a book I already would want to buy it, and I don't feel that way about most online comics. It's just so wonderfully inventive and god, the colors are gorgeous!
hahaha the little black things remind me of the slug on the gold seal that Kohaku stole from Yubaba's sister in Spirited Away... hahha this lion better put his forefinger and thumb together! EVIL... BE GONE! lol
I think you need to look into rules for comic making/film a little bit, particularly the 180 Degree rule (crossing the line)- [link]
You're losing the reader in these panels because you keep changing the view drastically from one panel to the next, so the continuity is lost. (First panel is a right moving downward shot, next is right moving upward, which then goes to the -complete opposite- left moving upward shot from the back, and then left moving upward shot from the front.) Try and keep your "camera" on one side of the character to follow the action. Switching from the char facing right to suddenly moving left and shifting from behind to in front really messes up the continuity and disorients readers as to whats going on in the physical space in the comic. (Physical space being "Where is the character, where was he moving/looking, did he turn, etc")
Heres a good thread discussing it and has some suggestions on books relating to the subject- [link]
I think the jumping 'camera' views add to the experience of the reading, and portray a large scale chase, on a single page. Plus, I doubt that it matters in the story line weather the character turned, or not.
Agree or disagree, it's your opinion, but when it comes to film and comics you generally want a -really- good reason for breaking the 180 rule and when you do it you want to do it in a way that doesn't confuse your reader. The way it's repeatedly done in these comics is not well thought out and there's no reason for it, which only makes it confusing.*
It doesn't matter to the story line, but it does matter for the readers spatial understanding.
*I love this comic, this is just constructive criticism meant to enlighten and help the artist improve, I'm not trying to be mean or negative.
I don't think there is any need to try and justify your reasoning, you said yourself that I could disagree, since it was my opinion. And since it is my opinion, it doesn't matter if there is no real reason, or if there is a perfect reason, to jump the views around.
Also, when you said there was "no reason for it" and that it was "not well thought out" is your opinion entirely, so do not try to tell me it like it is a fact.
Yes, flipping that first panel would help, it would keep him going left instead of twisting it around.
[link] Here's an example of what I mean on continuity. It's frentic (switching between bad guys and good guys) but the camera keeps the viewer from getting lost by continuing to keep the good guys facing left, male on left female on right even when they are doing things, and the bad guys "facing" the good guys by facing right. (I think this is a storyboard from From Russia With Love)
I would suggest not trying to fix this page since it would be difficult to do (and require lots of re-drawing); I would try and watch the continuity better in future panels instead. You have this continuity problem throughout the comic- [link] - for example: The bird is about to strike right in front of him (going to the right) but the next panel for some reason he comes in from the left making the reader wonder if the bird turned around to strike at something beside or behind him, not in front of the birds feet.
This doesn't give that illusion, if just disorients your reader. A better way to get that illusion would be to use the line of movement in the characters body to express that. So in one panel he's chasing right and in the next pannel he's still moving right, but his head and body are twisting left, the next panel shows a closeup of him coming in left, maybe with a foot or tail still moving right to show the motion. You want to show frenetic chase without completely disorienting your reader.
Definitely look into film shot setup and continuity. Your art, color and portraying emotion is great, but your continuity and shot layout needs work. Learning how to lay out these shots better would improve this a lot!
(Sorry if I ramble, this sort of thing is right up my alley, I love it and could go on about it for days. I'm a masters student of visualization so I study film, storytelling, comics, etc.)
I noticed the same thing going back over the last pages! I will definitely work on this C: The whole point of this comic was learning, so feel free to critique if you feel something's off. This is the first time I've done a comic like this with action (more or less the first time I've really done a comic) so when it comes to the details, I'm still learning. I think I woudn't have this problem as much if I did rough drafts of the pages before the actual panel sketches. That, and I need to focus more on the overall look and not the panels themselves, something I'm not used to.
Thank you for bringing this to my attention! I'll do my best!
No problems. ^^ I really like your artwork and this comic is interesting. I always feel awkward giving critique because I never know if it will be received well, but I only offer it to help artists improve.
If you want a good book on this sort of stuff I recommend Shot by Shot by Steven Katz (The smaller one, not the gigantic 600+ pg bible one!) and looking up "Film Language" in google and going over shot types and stuff. It -really- helps to understand film grammar (which also translates to comics) because it makes you a much better visual storyteller.
haha, I COMPLETELY know what you mean, there are definitely artists that cant handle critique. I can understand it, it can be hard. But I think I'm pretty receptive since I'm a complete newbie in this area xD It is what i want to do though, I enjoy comics a lot! I've always wanted to do one but been overwhelmed since I had no idea how to do anything xD So I decided to just go for it and learn along the way!
I'll look up those books! Thank you for the recommendations C:
Just going for it is the best way to do it and the quickest way to learn in just about any field. Bravo. ^.^
I got pretty good with most critique due to being in an artistic field in my undergrad (6 yrs) and grad (3 yrs) so I love giving and receiving critique. After your professor rips a wall off your model and declares it to be ugly, poorly thought out and complete crap you tend to learn how to take crit quickly. (We also learned never to glue anything down on our models, only pin it down. The professor is likely to tear it off later and pins are easy to tear apart and don't damage the structure!)
Thats what I hoped! XD It's what I've basically always done, and its worked so far! CX I think the thing for me is that I have experience writing plays and writing in general, and I have experience drawing, but putting them together is really... really different. Reeeally different. And I mean, I've done comics before obviously, but they've all been school stories or gag comics, nothing with dramatic angles or anything like that. So I'm trying to extend myself as far I as can with Ink xD I couldn't think of anything much weirder than stained glass animals hunting ink frogs in a dead world made of mirrors. well, nothing weirder than could make a cohesive story. haha.
Wow, you're so experienced! Thats awesome! xD And gotta admit, that made me laugh... only pinning things down... lmao pfft Yeah, I've heard art school can be pretty tough. In high school, the closest thing we get to critique in art class is "good job, but next time lets work on our proportions a bit, ok?" It's so incredibly sugarcoated! They're making us too soft... xD
I'm looking at the links, it's definitely something I'll try to incorporate in the future! I'm a strong believer that rules are made to be broken, but I definitely need to learn them before I start breaking them! XD