That character is super interesting! I've never seen anything like that before I can't really see the original design because my laptop won't let me to view profiles for a reason, but I suppose it's body is made of glass? That is really interesting and I love the way you chose to make everything, especially the transparent area in it's body I happened to read the comment acidicide made and I have to agree 100%. To be fully honest, you've managed in a way to turn the GC-style into something "yours". GC-style is generally very strict and specific on it's own, but you -in a way// your own beautiful way- managed to blend this style with your painting one. I can see it clearly in this picture. What I love in it is that whenever I'll see something new you've made, even without knowing you did it I'll recognise that style. That makes me even more motivated to find my own shortcuts hahahaha Keep up the beautiful work <33
I hope I don't come off as disrespectful or rude, but I've noticed that your CG-style art style has changed a lot I think it's interesting how your painted style seems to have influenced this style of yours. Regardless, you're so talented with colors and even though this background and character is so simple you've managed to put some odd sense of complexity into it and it's so beautiful. I had commissioned you once before for the piece "Splinter," and I'm definitely thinking of commissioning you again soon. (:
Well, I've gone through your gallery and compared some of your old pieces from 2012 to this one and a couple other recent CG-style pieces that you've submitted. Some of the things that stood out most to me was in the old images, your lineart seemed to be drawn with a thinner brush and it was slightly more detailed. You seem to draw eyes different now, too. Also, you draw these lion's manes differently than you would have back in 2012 or so. I also detect differences in the way you shade. Old images seem to have cell shading with mainly "sharp" edges, meaning they're not normally blurred; if you look at your more recent ones, there's a lot more softer shading that is mixed with the "sharp" edge shading. It looks like where the light hits the characters' fur, you've also colored in the lineart there differently as well. The shading in your old images is much more colorful and vibrant. It seems like your shading also differs between different images. Maybe it was just the type of commission. I also se a lot of reflective lighting in the old pictures. I think these images of yours reflects your old style especially well: Sorry for the text block lol
i think the main difference between these is that the old ones you referenced were all meant to be "full" pictures with full detail and all while these new ones have all be done very quickly, all in around an hour! if I were to do a full picture in CG style I'd probably do bounce lighting, etc
but some of the other things are interesting, I've definitely learned a lot about how fur and shading work so that may have factored in!